基本信息
- 来源: arxiv
- 原始来源: https://arxiv.org/abs/2603.16856v1
- 作者: Tianzhu Ye, Li Dong, Qingxiu Dong, Xun Wu, Shaohan Huang, Furu Wei
- 分类: cs.CL
- 论文时间: 2026-03-17T17:57:49Z
- 论文 PDF: https://arxiv.org/pdf/2603.16856v1.pdf
来源摘要/节选
The prevailing paradigm for improving large language models relies on offline training with human annotations or simulated environments, leaving the rich experience accumulated during real-world deployment entirely unexploited. We propose Online Experiential Learning (OEL), a framework that enables language models to continuously improve from their own deployment experience. OEL operates in two stages: first, transferable experiential knowledge is extracted and accumulated from interaction trajectories collected on the user side; second, this knowledge is consolidated into model parameters via on-policy context distillation, requiring no access to the user-side environment. The two stages are iterated to form an online learning loop, where the improved model collects higher-quality trajectories that yield richer experiential knowledge for subsequent rounds. We evaluate OEL on text-based game environments across multiple model scales and both thinking and non-thinking variants. OEL achieves consistent improvements over successive iterations, enhancing both task accuracy and token efficiency while preserving out-of-distribution performance. Our analysis further shows that extracted experiential knowledge is significantly more effective than raw trajectories, and that on-policy consistency between the knowledge source and the policy model is critical for effective learning.
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